Weapon (pistol), uncommon

This pistol comes with a targeting monocle. The user only gains the magical effects from the pistol while wearing the monocle. The monocle has three charges and regains 1d3 charges every day at dawn.

When the user spends a charge, a magical eye appears from the monocle within a range of 30 ft. that hovers in the air for the duration of the effect. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter. This effect has a duration of 10 minutes.

If the user chooses, the next pistol shot fires from the eye's location instead of the barrel of the pistol. The user makes all attack and damage rolls as if he had fired the shot himself. Hit or miss, the effect ends after the shot is taken. Ammunition is required and expended as normal for this shot.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Detection, Combat, Eyewear, Loading, Range, Ammunition (Firearms), Vex

Item Tags: Damage Detection Combat Eyewear

Hippophagus

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