Weapon (longbow), very rare (requires attunement by a Eladrin elf)

Svaelandish Barksung bows are highly sought after weapons. For most people it is merely a status symbol, but for those who have a true connection to it, a Barksung bow is more loyal than most friends and more helpful besides. Many say that the longer someone uses a Barksung bow, the more secrets and abilities it unlocks.

Dormant. In its dormant state, a Barksung bow has a +1 bonus to hit and damage. Additionally, three times per long rest you can roll a d8 and add the number to rolled to your attack and damage rolls. This action can be taken after you know the total of your attack roll, but before you know whether or not it hits. All charges reset at dawn if the bow is exposed to sunlight. You can also feed the bow with your own energy by expending a number of hit die equal to the number of charges you want the bow to regain.

Awakened. In its awakened state, a Barksung bow's bonus to hit and damage increases to a +2, it has 4 charges instead of 3, and the d8 increases to a d10. Additionally, you score a critical hit on a roll of 19-20 on a d20. When you score a critical hit, roll one additional damage die (total of 3).

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Eladrin elf, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

George_Forge

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