The Armored Gauntlets are a pair of gauntlets, both of which must be worn in order to gain their benefits. While wielding the Armored Gauntlets, you may decide whether your attacks with them are considered weapon attacks or unarmed strikes. In either case, knuckledusters deal 1d4 bludgeoning damage, plus your Strength modifier. If the damage die of your unarmed strikes is larger, you may choose to use to use it in place of the 1d4. Additionally, your unarmed strikes are considered to have the light property.
While wielding this item, you gain a +1 bonus to AC. As a reaction to an attack made on you, you can assume a defensive stance, gaining a further +2 to AC until the start of your next turn. When you take this reaction, your speed is halved during your next turn.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Set: Unarmed Damage Die, Bonus: Armor Class, Light, Slow
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