You can use a bonus action to speak this magic sword's command word, causing cool blue flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
If you hit a creature with this weapon, you can choose to cast the Dispel Magic spell against the target at part of the attack. Alternatively, you can use your action to cast the Dispel Magic spell at a target of your choice. The spell is cast at 3rd level, and the Ability check bonus for this spell is +3.
Once you use this feature, you cannot use it again until the next dawn.
This blade is also made of Adamantium, causing it to auto crit objects
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Damage, Combat, Heavy, Two-Handed, Graze
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