Aurelian Avarice is a cursed sword made from the stolen right arm of Count Auros. Count Auros was a low-ranking nobleman who governed a small territory in the southern valley of Azalisa a hundred years ago. The story said that the count desperately needed funds to develop his struggling territory, so in his desperation, he challenged an Archfey to a game of dice and unexpectedly won. As a reward, he asked for the ability to turn anything into gold, and as agreed upon, the Archfey granted his wishes. But, suspecting the count for cheating, the Archfey put a twist on the ability. When the delighted count uses his ability to build his territory and make his people prosper, greed starts to grow inside him. The ability becomes an out-of-control curse that turns everything that touches the man’s body into gold. In the end, the count is trapped inside his underground vault alone, restrained by his lavish attire, turning his riches into his own tomb. Although he’s dead now, the curse still plagued his body, and this right arm can turn creatures that come in contact with it into gold.
- Art and flavor text above are by Mukhlis Nur (Sinlaire) on artstation
You have a +3 bonus to attack and damage rolls made with this magic weapon.
When you hit a creature with this weapon they have to make a Constitution saving throw DC 15. If the saving throw fails by 5 or more, the target is instantly petrified. On any other failed save, the target is restrained and begins to turn to solid gold. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the target is freed by the greater restoration spell or similar magic.
A creature petrified by this weapon, is made of solid gold, though a discerning eye or a simple arcane prod will reveal that this statue was indeed a living creature before.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Petrified, Control, Versatile, Sap
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