This magic weapon grants a +1 bonus to attack and damage rolls made with it. This weapon has two fire modes: plasma and bolt. While holding it in plasma mode, the wielder can take a bonus action to cause it to shed bright light of any colour in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.
At any time while this weapon is in bolt mode as a bonus action the person wielding this weapon can heal one person within 5-feet D8 damage
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
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