Total:
1d6(adv) +1 + 2d4 poison
If you throw these axes, they stay in your hand and spirit axes fly out to the target 2d4 poison damage only.
These dual wielded hand axes are elementally paired as though they are one.
If one breaks they both break and they are treated as a single weapon for all other purposes.
You have a +1 bonus to attack damage rolls made with this magic weapon.
These handaxes do an additional 2d4 poison damage on a hit.
You can also choose between bludgeoning, piercing or slashing damage when you hit with these weapons. You have advantage on the physical damage roll.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Spend 2 full days training with the weapons, Damage, Combat, Light, Thrown, Vex
Comments