Introduced. You came across Arvaral after battling spiders in the Abandoned Village within the Oath Hall.
This sword’s blade shines with a rosy hue when light reflects on it. Runic carvings permeate its handle, which lies surrounded by a cage of greenish steel strands, resembling thorny vines. Its pommel is a silvery blooming rose.
You gain +1 bonus on attack and damage rolls made with this magic weapon. This longsword’s versatile property increases its regular damage to a 1d12 instead of 1d10. If Aravaral is used to attack a creature that has not previously attacked it’s wielder, or has surrendered, the blade will not strike. After the attack roll is made, the number rolled on the die is replaced by a 1.
Strongheart’s Defiance (requires attunement by a halfling). When you are attacked by a creature that is larger than you, you gain a +2 bonus to AC. If your opponent's attack hits, you can make a single attack roll against them as a reaction.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Melee Weapon Attacks, Damage: Slashing, someone proficient with longswords, Versatile, Sap
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