This item first appears to be a Large sealed iron irregularly shaped sphere with 6 dragonfly-like legs weighing 500 pounds. The sphere has a hidden catch, which can be found with a successful DC 12 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant dragonfly. The apparatus of the Dragonfly is a Large object with the following statistics:
Armor Class: 20
Hit Points: 200
Speed: 30 ft., fly 30 ft. (or 0 ft. if the wings and tail aren't extended), swim 30 ft(or 0 ft. if the legs are not fins)
Damage Immunities: poison, psychic
To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.
The apparatus can fly if the tail and wings are extended.
A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.
Apparatus of the Dragonfly Levers
| Lever | Up | Down |
| 1 | Wings and tail extend, allowing the apparatus to walk and fly. | Wings and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. |
| 2 | The apparatus's forelegs become fins, allowing it to swim. | The forelegs return to normal. |
| 3 | Side window shutters open (two per side). | Side window shutters close (two per side). |
| 4 | A dragonfly-like head extends from the front of the apparatus, allowing levers 8 and 5 to be used. | The head retracts. |
| 5 | The apparatus opens a small door on its forehead, revealing a shiny purplish white orb, and 3 purplish white magic missiles cast from there. This lever can only be used if the head is extended. | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15). |
| 6 | The apparatus walks or flies forward. | The apparatus walks or flies backward. |
| 7 | The apparatus turns 90 degrees left. | The apparatus turns 90 degrees right. |
| 8 | Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. This can only be used if lever 4 is up. | The light turns off. |
| 9 | The apparatus takes off and starts flying. This can only be used if lever 1 is up. | The apparatus lands and stops flying. |
| 10 | The rear hatch unseals and opens. | The rear hatch closes and seals. |
Notes: Utility, Exploration, Combat
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