This suit of armor is reinforced with adamantine and has glyphs etched into the metal that glow when it's magic is activated.
While you're wearing it, any critical hit against you becomes a normal hit.
In addition, when an enemy attacks you and you take damage, you can use your Reaction to blast the enemy with the power of the armor. The enemy creature must make a DC 15 Strength saving throw or take 2d8 force damage and be pushed 10ft or knocked prone (your choice). On a success the creature take half the force damage and isn't pushed away or knocked prone. This use may be used twice per day before needing to be recharged.
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
Notes: Immunity: Critical Hits, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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