This object appears as a wooden box that measures 10 inches long, 4 inches wide, and 6 inches deep with long thin strangel yknotted designs down the length of the long sides. It weighs 3 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak
One command word causes the box to unfold into a boat 22 feet long, 7 feet wide, and 6 feet deep. The boat still bears the strangely knotted designs down it's sides. It also has a deck, seats, three sets of oars, a steering oar, an anchor, a 6 ft x 4 ft storage compartment amidship and a deck cover that can be pulled up or stored down. The boat can hold 10 Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The second command word causes the strangely knotted designs to unfurl and reveal themselves to be 20 ft long stork-like legs. These legs lift the boat, perfectly balanced, rapidly into the air (DC10 DEX {Acrobatics} check to not fall out). It has a walking speed of 35 ft. and ignores difficult terrain, as long as it's feet can touch a solid surface to walk on.
The third command word causes the hag's folding boat to fold back into a box, provided that no creatures are aboard. Any objects, not of the original boat or stowed in the storage compartment, in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel, but not in the storage compartment, that can fit inside the box do so.
Any Portable Hole, Bag of Holding, or similar item that is stored in the storage compartment, after the third command word is spoken and the boat becomes a box instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the boat folds itself back into a box. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Movement, Utility, Exploration
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