Banes blood greatsword
+2 to attack rolls
As a bonus action the wielder can awaken bane
Upon a successful hit the wielder can choose to make that target his sworn enemy and add 2D8 onto their damage
At the start of each round with the bane awoken, the wielder has to make a strength check above 12. If successful the wielder takes control over bane. If fails the user has to roll a constitution save of 16 otherwise take 2D8 damage
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Poison, Requires attunement over one long rest, Heavy, Two-Handed, Graze
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