A blade imbued with powerful poison magic. The sword has an extra +3 to hit bonus. It deals an extra 2d6 poison damage on a hit, and once per long rest the sword can expel a magical poison cloud surrounding the wielder in a 15 ft. radius. Anyone besides the wielder that starts their turn in the cloud must succeed on a DC 15 CON saving throw. On a save, the target(s) become immune to the poison cloud and the poison damage for 1 hour. On a fail, the target becomes poisoned for an hour unless they save on their turn, and every time the wielder strikes them with this sword while the target is poisoned they take an extra 1d6 poison damage.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Poison, Must take a long rest with it equipped., Finesse, Light, Nick
Previous Versions
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