A headdress made of leaves and flowers that seam to look like they were freshly picked out of the side of the head dress are fixed a pair of antlers.
The head dress has 5 charges for the following properties.
It regains 1d4+1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the head dress loses its properties and becomes a nonmagical head dress. Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using a 13 spell DC: animal friendship (1 charge), plant growth (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), or speak with plants (3 charges)
Bramble Barrier. You can use an action to plant the end of the staff in fertile earth and expend 1 charge to transform the staff into a slowly forming a 10 foot long wall of thick bramble with the staff in the center. The caster can decide the direction the wall of bramble faces. The wall is roughly the height of a medium humanoid. During the round in which the staff is planted, the bramble slowly starts to form, providing half cover. The bramble provides three-quarters cover the second round after it is planted. It finally provides full cover during each round after that. The wall of bramble radiates a faint aura of transmutation magic if targeted by detect magic. While touching the wall of bramble and using another action to speak its command word, you return the staff to its normal form.
Notes: One long rest to attune to the headdress, Control, Communication, Utility, Headwear
Comments