Wondrous Item, common

When you first encounter this item you roll 1d6+2 to determine how many cigars it holds. Next you roll a d10 for each number of cigars you find to determine their coloured band. On a 9 or a 10 you find a non-magical Brown banded chocolate cigar and can reroll the die.

This fine leather bandolier carries hand rolled cigars, with a different coloured band. A cigar you light lasts for 1 minute after which it is consumed. You can use your action during that time to trigger the cigar's effect, as determined by its coloured band, listed below:

  1. Royal Blue: You are under the effect of the Comprehend Languages spell. The cigar lasts for the spell's duration, after which it is consumed.
  2. Yellow: As you exhale, and as part of the somatic components of the spell, you can cast the Fog Cloud spell, without requiring concentration. When cast in this way, the spell's range is modified to Self and is in the form of a 10-foot-cone. As an action on each of your turns you can choose to recast the spell, with the previous cloud dissipating immediately. The cigar's effect lasts for the spell's duration, after which it is consumed, and the effects end immediately.
  3. Red: As you exhale, and as part of the somatic components of the spell, you cast a 3rd-level Lightning Bolt that does fire damage instead of lightning. The cigar is then consumed.
  4. Purple: You are under the effect of the Disguise Self spell for its duration. Alternatively you can spend your whole turn to smoke the entire cigar in one fell swoop, consuming it in the process. If you do so, at the start of your next turn, you and each creature within 5 feet of you is under the effects of the Seeming spell for 10 minutes. The cigar's effect lasts for the spell's duration, after which it is consumed.
  5. Magenta: As part of the Somatic components of the spell, you exhale and can cast the Charm Person spell. The cigar's effect lasts for the spell's duration, after which it is consumed.
  6. Orange: As part of the Somatic components of the spell, you exhale and cast the Fly spell on yourself for the spell's duration. Alternatively you can spend your whole turn to smoke the entire cigar in one fell swoop, consuming it in the process. If you do so, at the start of your next turn, you and each creature within 5 feet of you is under the effect of the Fly spell for one minute. The cigar's effect lasts for the spell's duration, after which it is consumed.
  7. Sky Blue: As part of the Somatic components of the spell, you exhale and can cast the Pass Without Trace spell. The cigar's effect lasts for the duration, or until you lose concentration, after which it is consumed. 
  8. Green: As part of the Somatic components of the spell, you exhale and can cast the Spare the Dying cantrip. Alternatively you can spend your whole turn to smoke the entire cigar in one fell swoop, consuming it in the process.. If you do so you can cast the Mass Cure Wounds spell. The cigar's effect lasts for its durantion, after which it is then consumed. 

Notes: Buff, Consumable

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2023 11:42:02 AM
32
2
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Coming Soon

Item Tags: Buff Consumable

Dudae

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