The leather covers of this ratty old journal struggle to hold the mass of mismatched pages teeming between them. The pages are a hodgepodge of sizes and materials each covered in diagrams, equations, sketches, sigils, as well as notes upon notes upon notes almost all written in an unfamiliar version of Primordial Dwarven. The pages also never seem to end. Even overstuffed as it is, you find yourself turning pages long after they should have run out. The pages also seem to rearrange themselves every time the book closes.
Even if the player can't read Dwarven it's obvious to any student of the arcane that the book contains diagrams and instructions pertaining to spell structure, enchantments, alchemy, and other even more esoteric eldritch details. Even with only partial understanding the book is a treasure trove of arcane theory and understanding. Players can expend a charge to add [roll]1d6[/roll] to any spell check or subtract as much from an opponents check against the player's spell save. This can be done after the results of the roll are known. The book has one charge. Once a day as a bonus action a player can sacrifice a hit die to regain a charge.
This tome of knowledge is cursed. Once per turn when a charge is expended or a healing surge is exchanged for a charge the player must make a DC 17 wisdom saving throw. If the player fails they succumb to "Power Word: Read" and must spend their next turn obsessively pouring over the pages of the book, looking for more secrets. If the player wants to exchange a hit die for a charge during a short rest it must be done before any hit dice are spent towards healing. If they fail their save they cannot use any hit die and must spend the short rest studying the book.
If one player has both the Arcanae Entolori vol. III and the Managlass Spectacles attuned at the same time, they gain an extra first level spell slot and the spell dice granted by the Arcane Entolori increase to [roll]1d8[/roll]
Notes: Sorcerer, Wizard, Artificer, Bard, Cursed
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