This small curved dagger is of unusual design; under certain lights, the steel blade appears to be anodised. When he created the dagger, Alexi fuelled its construction with his wild magic; as such the sword doesn't always work as intended.
You have a +1 bonus to attack and damage rolls made with this magic weapon; additionally during short rest, you may change the damage type the dagger deals. You may choose from; fire, cold, lightning, acid or psychic. This replaces the typical piercing damage of the dagger and may not be changed until you complete a long rest.
If the wielder rolls a natural 1 or 20 on their attack roll. At which point the raw magical energy within the dagger is unleashed, roll a D100 and consult the table below for the effect.
|
Roll |
Effect |
|
01 |
The wielder is affected by the flesh to stone spell, having failed the initial saving throw. |
|
02-05 |
The wielder is under the effect of a slow spell for 1d4 rounds |
|
06-10 |
The target and wielder are exchanged i.e., the wielder takes the place of the target, and the target takes the place of the wielder, exchanging clothes, equipment, etc., but otherwise retaining their normal physical appearances. |
|
11-15 |
The area within a 5' radius of the wielder is affected by the cloud of daggers spell for 1d4 rounds; the wield is at the centre of this and is immune to its effects. The spell moves with the wielder. |
|
16-20 |
Heavy rain falls for 1d4 round in a 30' radius of the wielder, this provides heavy obscurement but is also difficult terrain. |
|
21-25 |
You are healed 1d8 hp |
|
26-30 |
Shimmering colours dance and play over a 30' radius sphere around the dagger; creatures therein are blinded for 1d4 rounds. |
|
31-35 |
Each creature within a 30' radius of the wield is affected by the bane spell for 1d4 rounds; the wielder is exempt from this. |
|
36-40 |
The wielder is affected by an irritating rash for 1d4 rounds, reducing his dexterity to 3 |
|
41-45 |
The target is under the effect of the confusion spell for 1d4 rounds |
|
46-50 |
Each creature within a 30' radius of the wielder is under the effect of the bless spell for 1d4 rounds; this includes the wielder |
|
51-55 |
The target of your attack is under the effect of the fear spell for 1d4 rounds |
|
56-60 |
Both the wielder and the target are deafened for 1d3 rounds |
|
61-65 |
You are under the effect of mirror image for 1d4 rounds |
|
66-70 |
The target of your attack is affected by the gaseous form spell against its will for 1 hour. |
|
71-75 |
Replace the wielders strength stat with the result of a 3d8 roll for 1d4 rounds |
|
76-80 |
The wand causes the target's nose to grow 10 times its normal size for 1d4 rounds. |
|
81-85 |
The wielder are under the effect of the confusion spell for 1d4 rounds |
|
86-90 |
The target and wielder are teleported 1d6x10 feet away from each other in a random direction. |
|
91-95 |
The wielder levitates uncontrollably, always heading upward for 1d4 rounds (at which point the wielder falls). |
|
96-99 |
The wielder is under the effect of a Greater Invisibility spell for 1d4 rounds |
|
00 |
The target is under the effect of a disintegrate spell |
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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