Typically found on 1d4 palates inside a tiny easel with a feather (weighing 1 pound in total), these watercolors allow you to create three-dimensional objects by painting them in two dimensions. The watercolors flow from the feather to form the desired object as you concentrate on its image.
Each palate of watercolor is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features--such as a door, a pit, flowers, trees, cells, rooms, or weapons-- that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.
When you complete the painting, the object or terrain feature depicted becomes a real object. Thus, painting a window on a wall creates an actual window that can be opened to whatever is beyond. Painting a hole in a floor creates a real hole, and its depth counts against the total area of objects you create.
Nothing created by the watercolors can have a value greater than 100 gp. If you paint an object of greater value (such as a one-in-a-million magical item), the object looks authentic, but close inspection reveals it is non-magical.
If you paint a form of energy such as fire or lightning, the energy appears but dissipates after five seconds.
Notes: Disadvantage: Nature, Utility, Consumable
Previous Versions
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