Wondrous Item, legendary (requires attunement by a (requires attunement))

while you are attuned to the amulet, you can speak, read, and write Sith. you also gain the following effects: 

force absorption. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod, the rod gains 1 charge per level of the spell, or 2 charges per level of the spell if it was a darkside spell. 

dark side blast. as an action you can expend any where form 1-4 charges, if you do make a ranged spell attack against a creature within 120 feet of you, and a +11 to hit, on a hit it deals 2d6 per charge expended.

salt in the wound. when you deal damage to a creature you can expend 1-3 charges if you do the damage deals an extra 2d10 per charge expended, if you expended 2 or more the target is also slowed 1. 

shadow shield. as a bonus action on your turn, you can expend 5 charges to gain 30 Temporary hit points  

void step. as a reaction, you can expend 1 charge to teleport up to your waking speed.

one with the darkside. as an action on your turn, you can expend 10 charges to gain the following benefits for one minute. 

  • you grow black wings, granting to a 40 feet flying speed.
  •  your attack deal an extra 2d10 necrotic damage and are magical. 
  • your size increases to large, and you have a 10 foot reach. 
  • once per round you can cast Death Field 
  • you can't tell who is a friend or foe, and must use you actions to harm others.

once these effects where off you gain one level of darkside corruption. 

Curse. This amulet is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the amulet, keeping on your person at all times. 

whenever you expend charges you must make a wisdom save throw with a DC equal to 10 + the number of charges expended, on a failed saving throw you gain one level of darkside corruption.

whenever you use force absorption you must make a wisdom save throw with a DC equal to 10 + the level of the absorbed spell or gain one level of darkside corruption.

finally if you finish a long rest while the amulet has at lest 1 charge you wisdom save throw with a DC equal to 10 + the number of charges in the amulet, or gain one level of darkside corruption.

Notes: (requires attunement)

velt321

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