Weapon (mace), very rare (requires attunement by a 18+ strength and 16+ dexterity)

whenever you attack with this weopon, after the attack roll you may roll 1d20 to determine what kind of damage it will does to the opponents (1-10 slashing, 11-18 bludgeoning, 19-20 piercing). If you roll 19 or 20 and attack with piercing damage you may roll 1d20 to determine it additional damage.(1 no additional damage, 2-4 1d8, 5-9 2d8, 10-14 3d8, 15-19 4d8, 20+ 10d8 additional damage). This weopon deal 1d6 Piercing, 1d8 Slashing, 1d10 Bludgeoning or 1d8 Piercing, 1d10 Slashing, 1d12 Bludgeoning while wielding with two hands.

Proficiency with martial weopons allow you to add your proficiency bonus to any attack or damage roll you make with this weopon ( including the roll to determine damage type and additional damage with piercing attack)

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: 18+ strength and 16+ dexterity, Damage, Combat, Sap

Item Tags: Damage Combat

RikimaruHayato

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