Weapon (warhammer), rare (requires attunement by a Artificer)

This warhammer has a recessed barrel in its head for fitting a single steel spike and blasting cap. When loaded with a spike, your first successful melee attack with the Ballistic Hammer does an additional [roll]1d6[/roll] piercing damage, ripping open a hole in the target creature's armour (or shield). The hole reduces the AC provided by the creature's armour or shield by 1 point. The armour or shield can be repaired using either the mend spell or smith's tools. Targets not wearing armour or using a shield take the additional piercing damage, but do not suffer a reduction in AC. It takes 2 uninterrupted minutes to reload the Ballistic Hammer. When not loaded with a spike, the Ballistic Hammer functions as a normal warhammer, although its attacks count as magical for the purposes of determining resistance.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Artificer, Versatile, Push

abourre

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