Ascalon
Weapon: +1 Greatsword, Very rare, considerd magical, Requires attunement.
Ascalon is a Weapon of Legacy with abilities that can be unlocked as its wielder completes certain tasks.
Minor Legacy
The platinum sword Ascalon was forged out of the very scales of Bahamut, which have imbued the sword with a semi-sentience to remind the user that diplomacy is always an option.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 slashing damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Moderate Legacy
Ascalon's sole intention was to slay draconic forces that would disrupt the peace of the world with evil intent. If the user helps to slay a chromatic dragon, wyvern or any other draconic entity of at least a CR of 7 in an encounter of a CR 12 enemies or higher, Ascalon's limits will reach new heights, becoming a +2 Greatsword and giving the user resistance to Radiant damage while the sword is on it's person. Additionally, The user gains the Platinum Frost feature.
- Platinum Frost: During your attack action, you can disrupt one of your attacks to make a radient or cold spiral slash against creatures within 5 feet of you. Make a melee attack against every creature within reach. On a hit, you deal 2d8 Radient or Cold damage(Your choice). You have 3 charges of Platinum Frost and can regain them after 1d4 days.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Additional, Melee Weapon Attack: Radiant, Resistance: Radiant, Requires Attunement, Damage, Combat, Heavy, Two-Handed, Graze
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