You have a +1 bonus to attack and damage rolls made with this magic weapon.
A Reluctant Weapon is a sentient weapon created for the purpose of slaughter and combat. Unfortunately, the weapon hasn't seemed to have got the memo on that.
Magic Weapon. This weapon gains a +1 to attack and damage rolls, and creatures killed by this weapon restores 1d6 + the creature's CR hit points (1/2, 1/4 and 1/8 CR monsters restore 1 hit point).
Sentient. The Reluctant Weapon is sentient, can communicate with its weilder through 60 ft. of telepathy, and can take the help action targeting its wielder three times per short rest. It is somewhat childlike, and very opposed to gore and violence (intelligence 13, wisdom 13, charisma 13).
Curse. Thought it was designed for combat, the Reluctant Weapon has decided it doesn't want to hurt or kill anyone anymore. Attack rolls with this weapon have disadvantage (Even if you would normally have advantage on the roll) as the weapon physically resists hurting creatures it deems as living. The weapon can be convinced to attack until the end of combat with a DC 17 persuation, deception or intimidationcheck, but it will be unhappy until it is used for a purpose it deems as more pleasant.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Proficiency, Damage, Combat, Heavy, Two-Handed, Cleave
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