Weapon (revolver), very rare

This item is a magical brown glove that glows just before unleashing all 3 spells in a single blast.  This item can be used 1/day.

To use this item follow the order of operations.

1. Roll to see if you hit your target
2.  Roll a D20 to see if your weapon Critically fails or misfires.  (1 is a critical failure and deals half damage to the wearer and the glove is destroyed,  a 2-4 is a misfire and will take you 1 turn or repairing to use again.)
3. The following spells are all cast at the same time
      - 3D10 fire damage
      - 6D6 Lightning damage
      - 3D10 Force damage  (eldritch blast type)

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Ammunition (Firearms), Reload, Sap

Riflestud

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