Weapon (greatclub), uncommon (requires attunement by a Accordion Proficiency. Attunes on steal or after 1 hour)

2 handed accordion. 1d10 bludgeoning damage on hit.

You gain a +1 bonus to attack rolls made with this magic weapon.  On hit you do an additional 1d6 fire damage.
While concentrating on a spell all fire spells you cast deal and additional 2d8 damage.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Fire, Damage: Fire, Bonus: Magic, Accordion Proficiency. Attunes on steal or after 1 hour, Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

Hassassin

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