2 handed accordion. 1d10 bludgeoning damage on hit.
You gain a +2 bonus to damage and attack rolls made with this magic weapon.
While concentrating on a spell that applies a condition to a hostile creature, any time you one of those creatures you gain 1d6 health.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Hit Points, Bonus: Magic, Accordion Proficiency. Attunes on steal or after 1 hour, Damage, Combat, Two-Handed, Push
Comments