This magic mace gives +1 to damage rolls with it.
This mace has a head of magical metal with a variable mass. You can cause it to become extremely heavy when you hit something, causing it to hit with a very large impact. It has a number of charges equal to your proficiency bonus, and its saving throw DC is 12 + your proficiency bonus.
When you hit a creature with an attack with this mace, you can expend a charge to cause one of the following effects of your choice:
- The creature must succeed on a Strength saving throw or be flung 5 ft. up into the air, 5 ft. away from you, and fall prone.
- The creature must succeed on a Strength saving throw or be disarmed of one item of your choice.
- The creature takes an additional 1d8 bludgeoning damage.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Sap
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