You must be proficient with a guitar/lute to use this instrument. It has 3 charges. You can use an action to play it and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of this guitar for 24 hours. The guitar regains 1d3 expended charges daily at dawn.
When Annabelle is used in a performance, she gives you bonuses for a good performance and negative for failures. If you roll a 1 or a 2 you have a -3 to Charisma checks till your next long rest. If you roll a 19 or 20, you get +3 to performance till your next long rest.
Notes: Frightened, You have to tune the guitar, Control, Instrument
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