Wondrous Item, legendary (requires attunement by a Hatham only)

Prior to making any unarmed or natural weapon attack roll, you may use your bonus action to infuse the attack with the ASP Tendrils threaded through your body. If you do so, choose one of the following:

  • Add 1d6+1 lightning damage to the attack's damage; or
  • Subtract X from the current minimum required for the attack to be a critical hit. X can be any number up to 10, but if you roll a critical hit, the target regains Xd4+4 hit points at the beginning of its next turn.

You may use this ability a number of times per short or long rest equal to your proficiency bonus.

If the ASP Tendrils become deattuned or Hatham loses his physical connection with the darkness infesting his body, the ASP Tendrils are destroyed.

Notes: Hatham only

FlankSteak6

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