A protective magical force surrounds you, manifesting as a spectral flame that covers you and your gear. You can use an action to gain 1d4 + 24 temporary hit points for up to a minute.
If a creature hits you with a melee attack while you have these hit points, you can cast Hellish Rebuke at 5th level on the creature.
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Immunity: Critical Hits, Bonus: Armor Class, Bonus: Temporary Hit Points, Combat, Warding, Stealth Disadvantage
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