Weapon (maul), very rare

This Sci-Fi Alien Weapon requires Energy Cells to work, without a Energy Cell it can only deal 2d6 nonmagical Bludgeoning damage. These green atomic light of this chainsaw shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is powered, it deals an extra 3d6 Sci-Fi Slashing damage (a total of 5d6 Sci-Fi Slashing) to any target it hits. In most Settings Sci-Fi Damage is mechanically the same as Magical Damage. The Chainsaw just can stay powered for upto 10 minutes per power cell, and automatically turns off when not in combat & will turn on when you enter combat with it equipped.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Slashing, Damage, Combat, Heavy, Two-Handed, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2022 3:48:02 PM
4
0
A
Coming Soon
2/20/2023 2:26:12 AM
26
6
B
Coming Soon

Item Tags: Damage Combat

Xel_Unknown

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