Before or after making an attack with the weapon, you can speak its command word to cause the bowstring to fade and create a blade of energy that extends from the front of the bow. While the blade persists, the bow is considered to be a two-handed melee weapon with the finesse property. If you are proficient with shortswords or longswords, you are proficient with this weapon. Its damage die is a d8, and it deals force damage on a hit. The blade persists until you speak the weapon's command word again to reform the bowstring, allowing it to be used as a ranged weapon once more, or until you’re no longer holding the weapon.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
A target hit by this weapon, regardless of its form, takes an extra 1d6 force damage.
This bow can score critical hits on a 19 or 20 and grants +1 to its attack roll and damage..
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Force, Ammunition, Heavy, Range, Two-Handed, Slow
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