As an action, you can animate the net and command it to attack a single opponent of up to large size. It flies toward a creature you can see within 20 feet of you. The target must suceed on a DC 15 dexterity save or become restrained. A creature hit by the net suffers 1d4+2 piercing damage at the start of its turn as long as it remains restrained. As a bonus action, you can direct the net to release a creature it has restrained and direct it at a new target that is no more than 20 feet away. The net remains animated for 1 minute or until you command it as a bonus action to turn inanimate.
A creature can use its action to make a DC 16 strength check, freeing itself or another creature within its reach on a success. Dealing 25 slashing damage to the net (AC 16) also frees the creature without harming it, ending the effect and destroying the net.
Using the leash attached to the net, you can drag or pull creatures restrained by the net toward you with an Athletics check contested by the target's Athletics or Acrobatics check. If you move while using the net in this way, your speed is halved, unless the creature is two or more sizes smaller than you.
Proficiency with a net allows you to add your proficiency bonus to the attack roll for any attack you make with it.
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
Notes: Damage: Piercing, Damage: Piercing, Damage, Combat, Special, Thrown
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