Weapon (shotgun), varies (requires attunement by a You must oil the gun with the blood of those whom you have slain to attune)

This arcane weapon was forged by a fallen god for use by his champion. It's magic is extremely powerful, and may cause one to be consumed by a bloodlust or an unyielding rage; if the DM feels it would make things more interesting of course.

The DM may decide if the rules below should be tweaked, but I personally feel this is a decent weapon to grant some mid level players as is. And if they really like it, the damage die and bonuses can always be scaled up or down depending on the party level. 

 

You have a +1 bonus to attack and damage rolls made with this magic weapon.

The following rules are an attempt to make the shotgun more interesting than just another crossbow reskin

This weapon has a range of (75/130/200) feet. It fires in a very narrow cone that reaches 100 feet across at it's widest point at the end of the 200 foot range.

If an enemy is within 200 feet of you, but not closer than 130 feet, this weapon's damage die is 1d10 piercing damage.

If an enemy is within 130 feet of you, but not closer than 75 feet, this weapon's damage die is 2d10 piercing damage.

If an enemy is within 75 feet if you, this weapon's damage die is 3d10 piercing damage.

 

This particular item can also add acid, fire, necrotic, or poison damage to it's attacks (1d8 at long range) (2d8 at medium range) (3d8 at close range)

If this weapon is cleansed of it's dark power, it will lose these damage types in exchange for radiant damage. (Same damage die rules as above)

It's reload score 3 by default, but it's really up to the DM. It depends if you want a double, triple, maybe even a quadruple barreled weapon? Or even a pump action.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: You must oil the gun with the blood of those whom you have slain to attune, Range, Two-Handed, Ammunition (Firearms), Reload, Push

Shirako1

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