Weapon (greataxe), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

You may copy 3 4th level spells or higher from any spell list onto this axe and cast them as a bonus action whenever you wish these are one time use spells unless you use a pearl or a item of equal value (100g) to infuse it into your axe making it take up one of the 3 spell slots and being a spell you can cast once per short rest. YOU DO NEED A SCROLL OR ITEM WITH A SPELL ON IT TO COPY THE SPELL OR LEARN IT FROM SOMEONE WHO KNOWS THE SPELL AND HAS IT PREPARED OR THE MATERIALS TO PREPARE IT

As a bonus action you may conceal this axe as a book or some other item to keep it hidden and you can use a bonus action to make it into a axe for damage as well.

If you attack with the book it does 1d6 damage roll on the damage table to see what damage type it ends up being.

Roll a 1d12 for a additional 1d6 of the rolled damage type

1-Slashing

2-Piercing

3-Bludgeoning

4-Poison

5-Acid

6-Fire

7-Cold

8-Radiant

9-Necrotic

10-Lightning

11-Thunder

12-Psychic

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2023 8:25:16 AM
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Item Tags: Damage Combat

vincentolsen2

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