Staff, rare (requires attunement by a Druid or Warlock)
This staff has 3 charges.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to gain temporary hit points equal to the amount of damage done to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have its maximum number of hit points reduced by the amount of damage taken. This effect lasts for 1 hour.
This staff regains all expended charges daily at dawn.
Notes: Druid or Warlock, Healing, Damage, Buff, Debuff, Combat
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