"The orb released fog into the surrounding area, and it felt as if the fog had made me stronger."
-Jonas Mayer III
The Ball of Fog is an orb seeming to be made of ice, and only the wielder of the Flail of Frost can use it. As a bonus action, the ball can be thrown on the ground, releasing fog. This fog gives all aggressive creatures of your choice disadvantage on perception or investigation checks made to see, and also gives them disadvantage on Dexterity saving throws. The fog also gives all friendly creatures of your choice a buff, determined by the number rolled on a d6.
1. All allies gain a +1 to attack and damage rolls.
2. All allies gain a +1 to armor class.
3. All allies gain immunity to the charmed and frightened conditions.
4. All allies regain 5d4 + 10 hit points.
5. All allies gain resistance to one damage type of their choice for 1 minute.
6. You choose any of the following benefits or roll another d6. If you roll another 6, your allies gain 2 benefits of your choice.
After you use this feature, you cannot use it again until you finish a long rest.
Comments