A bandoleer of glass jar grenades with a red liquid inside; made by the alchemist Victor from Vasselheim.
The bandoleer holds 1d8+2 (max of 10) grenades. Only an alchemist can create more, otherwise they are consumed upon use.
Each grenade has the following stats:
- throw range: 15/30 ft.
- Effect range: 10 ft. radius
- Damage: 2d6 arcane fire damage
- Chance of failure to explode: 10%; roll a D10 if you roll a 1 the grenade shatters on the ground but fails to explode
As an action, you can throw one of the grenades, regardless of where it hits roll a D10; on a 1 the grenade shatters with no effect; otherwise all creatures within 10 ft must make a Dexterity saving throw (DC 12) or take 2d6 fire damage and is considered on fire until someone uses an action to put out the fire . The fire continues to burn for 10 mins and expands 5 ft. per minute if there are flammable objects around the explosion.
If a creature enters the affected area; after successful explosion; they take 2d6 fire damage and are set on fire
Any creature that is on fire takes 1d6 residual fire damage.
Notes: Ranged Weapon Attack: Fire, Damage, Combat, Consumable, Belt, Artificer
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