Weapon (dagger), legendary (requires attunement by a Meditate)

 

Gives bonus to +3 (+5 at Mastery Lv. 10) Dexterity and +3 (+4 at Mastery Lv. 10) Stealth. Mastery Weapon.

Mastery Lv. 1, Wind Control(60ft., Dmg. d6), ability to speak Auran. Mastery Lv. 2, Hover/flight(30ft.). Mastery Lv. 3, Levitate with air(10lbs or less). Mastery Lv. 4, Flight(45ft). Mastery Lv. 5, Levitate with air(30lbs or less), ability to sense invisible air beings and air currents (Advantage on perception and performance). Mastery Lv. 6, Wind Control(120ft., Dmg. 2d6). Mastery Lv. 7, Flight(90ft.). Mastery Lv. 8, Levitate with air mastery(50lbs or less). Mastery Lv. 9, Wind control Mastery(180ft., Dmg. 4d6). Mastery Lv. 10, Flight. (180ft.) Mastery Lv. 11, Air elemental Transformation, Elemental Bonding.

Requirements: Mastery Lv. 1, Meditation. Mastery Lv. 2-Mastery Lv. 9, DM decides. Mastery Lv. 10, Defeat 5 Air elementals. Mastery Lv. 11, Bond with Air elemental in the Air Plane.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Advantage: Perception, Advantage: Performance, Bonus: Dexterity Score, Bonus: Stealth, Meditate, Damage, Movement, Combat, evocation, Finesse, Light, Thrown, Nick

Previous Versions

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4/21/2023 10:28:43 PM
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Item Tags: Damage Movement Combat evocation

lemons345

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