A mechanical gauntlet with chains strapped to both the underside and top of the gauntlet to feed a system of alchemical payloads. The item is still in it's infancy and may not be fully capable.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: A mechanical gauntlet capabale of shooting out alchemical payloads that do various things. It uses vials created by an alchemist, while in it's infancy stages however it can be quite volitile. On an attack roll 4 or lower, the gauntlet breaks and must be repaired, repairs usually take 10 minutes to complete. Below is the currently known alchemical vials: Red - Flame - 2d8 - In a 10 foot cone from the first enemy struck all creatures have to make a dc 15 DEX saving throw, those who fail take 2d8 fire damage, those who succeed take half this damage. Blue - Ice - 2d8 - In a 20 foot cube centered on the target becomes difficult terrain for 1 minute any creature who starts their turn or walks onto the terrain for the first time must make a dc 12 DEX saving throw, if the creature fail they are knocked prone. Green - Corrosive - 3d8 - Any creature struck by this have their AC reduced by 2 for 3 turns, this can stack. White - Blight - 8d8 - Any creature struck by this are blighted and if killed by this damage have a chance to rise up as a blighted creature. More vials are out there and can be created. , Light, Slow
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