Upon use, casts a powerful charm spell on a target. Target must succeed a Willpower saving throw DC 14 or be charmed. This type of charm bends the target to the will of the user and lasts until the target is incapacitated or magic is used to remove the charm. This charm can be held over multiple creatures at once with no limitation. If the target succeeds the saving throw, they are immune to it for 24 hours.
While attuned, all charisma skills are lowered by -2 and the user gets disadvantage to saving throws against being charmed themselves. User will also slowly be transformed into an incubus/succubus. You gain the abilities of the incubus/succubus, but do not sacrifice any stats that may already be higher than an incubus/succubus.
Can absorb life energy from those under its charm spell. This will leave the target paralyzed until the amulet is removed, the user dies, or the target is cured with magic. Target may also succumb to death if the DM determines they are particularly weak (such as a commoner). Absorbing life energy increases temporary max HP, attack roll modifier, and damage modifier at the DM's discretion. If a lot of life force is absorbed, the DM may designate other changes that occur including cosmetic.
Cannot be destroyed by basic means. Requires powerful magic to destroy.
Note: Once attuned, cannot be unattuned without a wish spell. Removal of item for 24 hours results in excruciating death. Can only be attuned to one Amulet of Sin at a time.
Notes: Bonus: Charisma Ability Checks, Charmed
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