Alakris allows a constuct to exhale pure liquid sodium in a 60-foot line that is 5 feet wide. Each unoccupied space in the line that contains any amount of exposed water causes an explosion which deals (your PB)d10 fire damage and 1d10 force damage to all creatures and objects within 10 feet, or half as much on a successful Dexterity saving throw against your spell save DC. Each creature in that line must succeed on a Dexterity saving throw or be coated in foul smelling sodium slime. At the start of your construct’s next turn the sodium ignites and all creatures covered in sodium take (your PB)d10 fire damage (Ignition lasts only one round). If a creature covered in sodium comes into contact with water before the sodium ignites, the sodium coating the creature explodes causing all creatures and objects within 15 feet of the victim to take (your PB)d10 fire damage and (your PB)d10 force damage, or half as much on a Dexterity saving throw. The primary victim automatically fails this save. A creature can use an action to douse themselves or an adjacent ally in oil to prevent the sodium slime from exploding for 1d4 rounds, however, this will not prevent detonation due to exposure to water or future sodium breath attacks from exploding.
If a creature attempts to remove the sodium, they must expend an action to due so. As long as they do not attempt to wash it off with water, they will reduce the amount of fire damage they take by half. If a creature attempts to douse themselves while ignited, they will cause the remaining sodium to explode, dealing 2d10 force damage to themselves.
This item has one charge, which fully recharges after an hour.
Notes: Construct
Previous Versions
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2/24/2023 11:55:00 PM
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3
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0
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Coming Soon
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