Weapon (battleaxe), uncommon (requires attunement by a as you grab the hilt of the weapon.)

Axe of the Ferocious 

The axe calls out to you...it beckons you forward... you want to grab it and use it, to slay creatures to feed a sudden desire you have within yourself. A desire for blood and violence.

When you are attuned to this Axe, you have a sudden urge to always keep it close to you. You never want to be unattuned to it and if possible, do not let any others examine it. You are cursed. If you go one week without slaying a creature, you will have a sudden urge to attack the nearest creature, friend or foe. But you do get some additional benefits. 

If you roll a natural 19 or 20, they are both considered crits. Furthermore, when you crit you get an additional 1d12 slashing damages and the creature has the bleeding condition. (Bleeding creatures must make a Consitution save DC 13 at the end of their turns, or lose 3 (1d6) maximum hit points.) 

 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Slashing, Poisoned, as you grab the hilt of the weapon., Versatile, Topple

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2/25/2023 7:32:32 PM
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SawyerBo

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