Forged with a mercurial metal accidentally drawn from the Realms Beyond, this dagger shimmers with an unsettling sourceless light. It was once wielded by Vax’ildan, a legendary champion of the Matron of Ravens. Two raven feathers are linked to its pommel as a memento of its former bearer.
Dormant.
While Whisper is in a dormant state, you gain a +1 bonus to attack and damage rolls made with this magic weapon.
Additionally, when you score a critical hit with this dagger, the target must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. On a success, the target is immune to this effect for 24 hours.
Awakened.
When Whisper reaches an awakened state, you gain the following benefits:
- The weapon’s bonus to attack and damage rolls increases to +2. Additionally, when you hit with an attack using this dagger, the target takes an extra 1d6 psychic damage.
- The DC to resist being frightened from a critical hit increases to 15.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Psychic, Finesse, Light, Thrown, Nick
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