Weapon (greataxe), legendary (requires attunement by a Non-good alignment)

This beautifully crafted dark steel axe houses an intelligent, ever hungry entity connected with its dark power.

You gain a +2 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Soul Siphon: Whenever Axe of the Defiler damages a living creature, that creature must roll a Con saving throw (DC 12). On a failed save, this blade drains 1 point from the creature's Strength score and transfers it to the wielder (Increasing to a maximum of 25) as the blade siphons part of the creatures soul. Strength loss/gain from this feature lasts until your next short rest or you fall unconscious. Creatures brought to 0 Strength by this feature are slain.

Become Death: If Axe of the Defiler devours enough souls to increase the Strength of the wielder to 25, the blade shifts forms in to an axe with a jagged blade on each end of the hilt that seep liquid necrotic energy. Until your next short rest, all attacks with the axe deal an additional 2d6 necrotic damage, and you can use your bonus action to perform an extra attack (This is in addition to the Extra Attack, for a total of three attacks in one round). Once the short rest is taken, the attuned must make a Con saving throw (DC 16) or have the weapon devour their soul, killing them instantly.

Dark Aura: While you have Axe of the Defiler out, you emanate the force of death and gain advantage on Charisma (Intimidation) checks.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Advantage: Intimidation, Non-good alignment, Combat, Heavy, Two-Handed, Cleave

Item Tags: Combat

Lakos

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