This brilliant, large, axe is of dwarven make and was designed to rival the legendary Mjolnir. The axe channels the brutal cold of winter into every attack.
- This magic axe grants a +3 bonus to attack and damage rolls made with it. The axe has the Thrown (range 40/120) property. When you make a ranged attack using this weapon it immediately flies back to your hand after the attack. Additionally, when you hit with an attack using this axe, the target takes an extra 2D10 cold damage.
- Freezing Throw. As an action you can throw the weapon at an enemy, and on it hit, the enemy must make a DC 17 Constitution saving throw, on a failed save, the enemy is stunned until the end of your next turn. However, the axe remains lodged in the opponent and does not return to your had until the end of your next turn either. You can call the weapon back to your hand as a bonus action but the enemy immediately loses the stunned condition. On a successful save the creature is not stunned and the weapon immediately returns to your hand. This property of the axe can be used the amount equal to your proficiency bonus & regains those charges on the next dawn.
Destroying the Axe. The axe can only be destroyed by being used in the mutual destruction of the hammer, Mjolnir.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Versatile, Topple
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