Armor (plate), legendary (requires attunement by a A character of Mandalorian decent must spend a short rest wearing the armor.)

You have a +1 bonus to AC while wearing this armor and resistance to bludgeoning, piercing, and slashing damage.

The armor has 3 charges. As an action, you can expend a charge to cast the Levitate spell as a 2nd level spell, targeting only yourself. The spell will follow its normal effects, except it can not be maintained using concentration. The spell ends at the end of your turn. If you haven't landed, you fall from the height, taking 1d6 damage per 10 feet fallen. Any objects or creatures you land on also take this damage.You regain all used charges after a long rest.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, A character of Mandalorian decent must spend a short rest wearing the armor., Combat, Warding, Str. 15 Required, Stealth Disadvantage

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Item Tags: Combat Warding

RoarkeStormclaw93

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