Weapon (greatclub), very rare (requires attunement by a Attunement only capable by a Bard, Artificer, or Water Genasi)

Aaah, bagpipes. That throaty noise, loud drone, heard for Miles and Miles across the land... But... What about in the sea?

Behold! Bagpipes of the sea! Crafted of the finest spiny pufferfish leather and piped with the most beautiful and tough of tube corals and volcanic stone, this instrument utilizes the puffer's swim bladder and the power of water (plus a tiny dab of magic!) to create the most haunting whale-song drone, and notes of dolphins at play with squeals, clicks, and croons.

Not only is it a magnificent piece of musical masterpiece, but it is tough as well! Blow this sucker up and Sucker Punch your enemies with this poisonous sack of a weapon! Filled with water to be playable and thus very pokey, this instrument gains quite the ability to bludgeon and stab when used as an Instrument of War!

This weapon is only available to those whom have gained the favor of the Sea herself, herself, and delivered on the backs of hippocampi and sea dragons, made to the specific size of the person receiving the gift.

This weapon has 3 charges when attuned to. When expended, charges cause one of the following effects and are reset after a long rest:

1) Releases a torrential water steam knocking everything in a 15 foot cone prone. You may turn up to 180 degrees when releasing this attack. Using additional charges increases the range by 5 ft per charge, max of 25 ft.

2) Play that sweet sweet sea melody - anyone within 100ft (and not blocked by 1ft or more of a solid material such as a wall, door, earth, etc.) must make a DC 15 saving throw or be under the effect of the Sleep spell. Additional charges can be used to increase the effective range by 50ft per charge, max of 200ft.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Poison, Attunement only capable by a Bard, Artificer, or Water Genasi, Damage, Combat, Instrument, Artificer, Bard, Two-Handed, Push

Item Tags: Damage Combat Instrument Artificer Bard

IstaSharrasi

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