The Arcanum of Beshaba is a testament to the deception goddess' power. A small cube about the size of your hand but enough power to conquer kingdoms. The Arcanum clouds the mind making you see what is not true allowing for full mind control. People once seen as friends turn to enemies in the eye of someone taken by the Arcanum. Places once seen as safe turn to things seen as hostile. Thoughts you would never have come to light whilst in it's control. The goddess Beshaba attempted to use this to eliminate other gods and take control but was thwarted by a group of adventurers under the power of the last gods long ago. It was stolen away from the goddess and she was imprisoned in her domain. But the walls of her confines grow weak. Beshaba's influence is heavy and clear. She attempts to escape and will use her many followers to accomplish it. The arcanum's power is simple but potent. Simply take the mind of a foe or friend. Make a constitution check of DC10 or higher on an enemy you can see. On a success the enemy must make a DC15 constitution save or be mind controlled until either the users thought is interrupted or when the person is dead. On a fail you can't use the arcanum until the next long rest and the enemy isn't mind controlled and is targeting you.
Notes: Requires you to go to the realm of beshaba during a long rest and you have the rest of the long rest to bargain with beshaba but she will try to trick you. She will try to kill you. beshaba's followers could ambush you. It's all up to chance. If you properly bargain with her you may use it's magic power.
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