These 2 hands of Vecna were cut off by the god Zar'lek, and further altered by the goddess Azarya. The transmutation of these were witnessed by the Dracolich Venderform.
The appearance of these shows both ghastly and demonic features. The crimson red skin matches that of the goddess Azarya, yet the hands becomes blacker and form small wispy trails as they get closer to the fingertips, becoming a pitch black by the final 2 knuckles. Sharpened nails protrude from the fingers, able to claw through flesh.
To attune to these hands, a Spellcaster must sever their hands by the wrist and graft Azarya's Hands to the stumps. The two hands only take up the space of one slot. The strings of flesh, bone marrow, and muscle fiber can be seen interlocking into the wrist, forming a sturdy connection. The hands can not be cut off by normal means, only through radiant damage or a critical can a weapon cleave through the flesh.
These Hands grant the following benefits when attuned to them :
2 Random Minor Beneficials
1 Random Major Beneficial
2 Random Minor Detrimental
Furthermore, you gain the following bonuses :
Your strength score becomes a 20, if it isn't already.
Any melee spell attack you make with the hand, and any melee weapon attack made with a weapon held by it, deals an extra 2d8 cold damage on a hit.
Your melee spell attacks gain a +2 to hit, not to damage.
Additionally, the hands come with a set of 20 charges, allowing the user to bolster their own ability. These charges reset at dawn. You can use an action and 1 or more of these charges to cast one of the following spells, using your own spell save DC and ATK/DMG Modifiers. Finger of Death (5 Charges), Slow (2 Charges), Teleport (3 Charges), Weird (8 Charges), Mental Prison (3 Charges) Spare the Dying (1 Charge). By casting these spells, given that you are not the goddess Azarya, roll a percentile. On a 1-50, nothing happens. On a 51-100, you are under the effects of the Suggestion Spell (DC20), as Azarya herself will order an evil act to be carried out. How the victim responds to the suggestion spell is their choice, and they may carry out the evil act how they see fit.
The user can also cast an altered version of Resurrection By using 8 Charges, the user is able to cast the spell. However, the target will come back up as a medium sized zombie or skeleton, keeping the soul and any other abilities intact to the body. These undead can not be possessed like normal, and can only be affected by charm/dominate-like effects.
By expending 1 charge for every 2 levels of a spell (not including cantrips), you are able to send the spell back at the original faster OR the origin point of where the spell came from. The spell must have a target and can only be a single-target spell. If the spell has a Save DC and/or ATK/DMG Modifiers, it disregards the casters and instead uses your own, as if you were casting the spell. This can be done only as a reaction.
If you have the Heart of Azarya, power points from that may be directly converted into charges for the hand with a 1:1 ratio.
Notes: Requires attunement by a Spellcaster
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